Interface evidence · Reviewed 2026-07-25

Change Outfit Control and Customization

Evidence for the Change Outfit action and the limits of what it proves about character customization.

Quick answer

A visible DocPad control names Change Outfit, confirming an outfit-change action in the captured build.

What the published evidence shows

01

Change Outfit appears as a distinct contextual command.

02

The prompt demonstrates clothing changes, not necessarily full character creation.

03

No clothing catalog or equipment-stat system is shown.

How this connects to the game

The action supports a focused customization guide without claiming hairstyles, body editing, dyes, transmog, or clothing bonuses. Launch verification can add access points and wardrobe rules.

The page uses the latest publisher description for the game-wide context and a current retailer gallery for the visible name, label, dialogue, objective, or control. Retailer images can change, so the evidence date is retained and launch-version behavior will be checked again.

What is not confirmed

Available outfits, purchase or crafting methods, gender restrictions, stat effects, storage, dyeing, and where the command can be used remain unknown.

Launch-day upgrade plan

This URL will keep one stable intent. After release, it can be upgraded with verified schedules, locations, triggers, controls, rewards, maps, screenshots, or troubleshooting details that belong to this exact subject. Unsupported series precedent and placeholder values will not be added.

Sources and evidence level

Evidence level: the general game systems come from Natsume; the specific on-screen name or label is transcribed from the current retailer gallery.

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